In addition, it is not uncommon that the main characters, after a relationship with a prostitute (who is very faithfully called), the money that paid her a favor, go back to the way to kill a prostitute and take her money. Entering the world of GTA 5 and more detailed considerations about the impact it exerts on individuals through which we understand children and young people, we are still convinced in his assertion that children should not have access to this type of „entertainment”.
It is important to listen to children and to talk and accept to develop trust and build relationships with your child
It is also interesting that the Nantwich Education Partnership, an organization that brings together 16 schools in English Cheshire aroused simply growing in popularity that video games threatened parents that they would be reported to the police if their children could play video games intended for the elderly than 18 years old.
Parents were warned that in some cases they could be reported to the police, but also to social service because of neglect of children. Parents and other adults who care about children are responsible for controlling the content of video games their children are playing, the time the child spends in front of the computer, the content they search for and the games that they play on-line.
We believe that most parents are trying to control the content where their child is exposed, but it often happens that children learn from their content from their peers, older friends or relatives. For this reason, it is important to check how a child is having fun when it comes to friends, cousins, neighbors, etc. Younger children will probably be honest and trust that they spend time while older children may try to hide activities they consider to be inappropriate.
It is important to listen to children and to talk and accept to develop trust and build relationships with your child. If you notice that inappropriate content was available to children, you are required to inform other children’s parents.
Shuffling shooters can cause brain damage
Nowadays, it is almost impossible for children to completely exclude themselves from the virtual world, and this is of course not a solution. Children need guidance, parents should offer children the appropriate alternatives, according to their age and possibly games, which stimulate the child’s brain to concentrate, develop logical thinking and develop creativity.
There really are such video games! Before a child begins to play a specific game, the parent should consider what is being done and whether the game acts as a stimulus for the child’s development. Preferably, the parent should and games to understand what is available and then explain to the child what reason this game is suitable or not suitable for him.
Attention! Shuffling shooters can cause brain damage. Video games of every genre play an increasing part of the population on a daily basis, and this increase is attracted by the great attention of psychologists and neuroscientists who want to see the impact of playing games on the human brain.
In this study, participants were divided into two groups
Researchers Gregory West and Véronique Bohbot in the latest study turned out that the shooter game leads to a reduction in gray in the hippocampus, which is found in the brain and plays an important role in spatial memory and affects the mood.
In this study, participants were divided into two groups. Some people need 90 hours to play first person shooter (FPS), such as Call of Dutyja, Killzonea and battle, while in the second group at the same time games 3D platformer games like Super Mario 64.
Then each participant to the nuclear magnetic resonance device (NMR) of the brain taken, and the results showed that in the group assigned to the hippocampus the reproduction of the shooter falls, and patients from the second group increase the same.
It is often said that players develop various skills: hand-eye coordination or harmonization of the senses and engines in general coordination of movement, visual acuity, spatial orientation, and even intelligence. Computer games improve the ability to solve problems quickly by identifying reasons, managing resources, quick thinking and passing decisions.
Schools do not teach children properly, so they consider virtual games to be important learning aids
By moving from easier levels to more difficult grades, your child learns to progressively achieve your goals and increase your self-efficacy. Particularly emphasizes that many of them are listed abilities are abstract and require more levels of thinking to which.
Schools do not teach children properly, so they consider virtual games to be important learning aids. Many games involving more players encourage children to cooperate with others achieve their goals, listen to the ideas of others, formulate joint plans and disseminate skills-based tasks and thus develop leadership skills.
INFLUENCE OF INFRARED VIDEOERS ON CHILDREN
The impact of computer games on children and young people has attracted the attention of experts for many years, with special attention being paid to the impact of violent video games. There are many studies that have solved this problem.
However, in this text we will not engage in scientific research, but through direct experience in working with children and young people. Recently, more and more primary school students aged between 6 and 14 spend most of their free time in front of the computer screen playing video games.
The game openly promotes verbal and physical violence, consumption of alcohol, drugs and crime
According to children and parents, the most popular video game among younger and older primary school is Grand Theft Auto, GTA shortened fifth. Encourage curiosity to get closer to the virtual world of children, we decided to explore the video game mentioned above.
Grand Theft Auto (GTA) is today one of the best-selling video games in the world. A successful game that stuns all sales records, reviews are excellent, and violence never seemed more realistic. But at first glance you can see the sign M (MATURE or intended for people over 17) standing in the field of video games:
Entering the world of GTA 5, we are quite clear why this game is forbidden for children under 17! We hope that parents will take us seriously when we say that the game is NOT a game for children! The game openly promotes verbal and physical violence, consumption of alcohol, drugs and crime.
You’ll probably think that most of those games that were never made to promote violence, but GTA does it in a very specific, realistic way and act much more likely, more acceptable to children and „flexible” people. Unlike movies, where we are only passive observers in violent scenes to participate only emotionally in Grand Theft Auto can voluntarily be beaten, shoot, massacre, crossed passerby, policeman, prostitute, as the initiator, performer and event controller.
One of the common discussions about the game is the way the game relates to women
GTA is a carefully designed action game, created in such a way that it is a realistic simulation of life. The player can choose between three criminals, ie the main characters: a retired bank thief living with his dysfunctional family; a gang member who also comes from a dysfunctional family, and the most popular among them – a drug addict, lives alone in a trailer in the desert and suffers from a psychotic disorder.
These characters can do everything we can and in real life. You can talk to someone, scrub, eat something from McDonald’s or a hot dog from a street vendor. You can ride a bike or go to the gym. Regardless of whether you feel lonely, you can visit a girl, find a new one or rent a prostitute.
This is only a fraction of what you can, as the main character, more precise criminal work. But normal behavior is not the goal and essence of this game. The goal is (more un-) to become the leader of the largest gang in the city and the largest gangster in the state, which of course includes the use of weapons, defeating the enemy, transitive fun, theft of military aircraft, worked for special services, marijuana cultivation and more.
One of the common discussions about the game is the way the game relates to women. There are not many women in the game, and most of them are prostitutes who collect characters on the street or strippers in nightclubs.
Director: George Vale, 2009
The Wavelength Music Series is at the heart of Toronto’s independent music scene: its Sunday night PWYC shows have featured early performances by Broken Social Scene, Peaches, Final Fantasy and hundreds of other less-known but equally influential talents from the city and beyond.
East Coast boy Brian Borcherdt found Wavelength when he landed here and was inspired by the eclectic acts he witnessed there to create his own experimental project: the electronic improv outfit Holy Fuck. Brian takes a break from touring the world with Holy Fuck to sit down at Sneaky Dee’s and recount how his debut performance at Wavelength there had unexpected results.
A high-energy and humorous retrospective, featuring exclusive live performance footage and Brian’s hand-drawn „family tree” of Wavelength bands.
Director: George Vale, 2009
Brendan Canning of Broken Social Scene has witnessed the transformation of the Drake first hand. In December, 1991, Canning played the basement of the Drake when it was still a run-down hotel in a run-down neighbourhood.
His band at the time, hHead, was opening for local indie rockers Phleg Camp as part of Elvis Mondays, a no cover new music series that continues to gives upstarts a friendly place to play. About ten years later the hotel / bar / live venue was transformed from dubious dive to chic hotspot, and saw its profile rise globally right while Canning was getting his own share of worldwide attention with his new band, Broken Social Scene.
What forces shaped these two cultural success stories? The singer/bassist checks into a suite at the Queen Street landmark and recounts his most memorable nights spent rehearsing, performing, DJing and soaking up the sounds of a city coming into its own.
BRUCE MCDONALD is one of Canada’s pre-eminent cult filmmakers.
He’s become infamous for his comment that he’d buy „a big chunk of hash” with the money he won at the Toronto International Film Festival for his debut feature Roadkill in 1989.
Anyone who’s seen one of his films knows he wasn’t joking. Two other films in his road trilogy, Hard Core Logo and Highway 61 followed. In between executive producing and directing the television series Twitch City, he’s directed episodes of Queer as Folk, Degrassi: The Next Generation, The Tournament, and This is Wonderland. McDonald also directed the films Dance Me Outside, Picture Claire, Claire’s Hat, and The Love Crimes of Gillian Guess.
In 2007 he directed The Tracey Fragments starring Ellen Page, opening the Panorama program at the Berlin Film Festival. His most recent feature Pontypool premiered at The Toronto International Film Festival in 2008.
Geddy Lee of Rush journeys back to the 1970s when all the world was a stage at Massey Hall.
As a troubled teen Care Failure found solace in 102.1 The Edge, an alternative rock station that plays music as reckless as she is.
Punk rock stars and skateboarders Cancer Bats reveal the magic DIY community behind the heavily spray-painted door of the Adrift Clubhouse.
Director: Anita Doron, 2009
Rotate This has rules. Who gets to buy that rarest vinyl from the hidden back room? Which bands get to sell their demos on consignment? As a teen punk, Damian Abraham spent whole days in the indie record shop – riffling through the bins, trading gig flyers, catching free all-ages shows by his soon-to-be favourite out-of-town bands.
Rotate’s owner Brian Taylor still schools music obsessives like Damian from the shop’s new location down the street, but there are no more gigs. For Damian this sucks. Now the singer of critically acclaimed hardcore heroes Fucked Up (who generally play anywhere they damned well please).
Damian has passed all Brian’s tests but he’s got one Rotate dream left: play a gig in the shop like the bands he grew up on. How can he convince them? Featuring a rare sighting of the infamously camera-shy Taylor and live performance that may or may not have all been a dream…
Director: Peter Lynch, 2009
Barenaked Ladies got their start on MuchMusic’s „Speaker’s Corner” booth at the corner of Queen West and John, and the UltraSound nightclub down the street. Today, those spots are both gone – the booth is in storage and the building that once housed the club is home to a high-end spa.
The Barenaked Ladies have been transformed too: into internationally known chart-stopping pop stars. Drummer Tyler Stewart takes us on a trip down memory lane and reminisces on the grassroots community that once dominated this stretch of Queen Street West – before it was gentrified into an outdoor shopping mall.
Featuring exclusive new footage of the Barenaked Ladies busking on the steps of Pages Books, another Queen Street institution now marked for closure, this tribute to a by-gone era is full of optimism for the future.